Humans

Humans

Humans, over the course of roughly 4000 years since they arrived on the continent now known as Signar have become a constant presence throughout the land. Standing between 5 and 6 feet tall, they are a versatile folk whose main strength comes from their ability to learn and adapt quickly. They exhibit a wide range of eye and hair colors as well as sporting quite noticeable differences in general body features. There are 5 main ethnic groups of Humans throughout the land: Solots, Krellites, Nords, Fenns, and Gallots. The Krellites, Nords, Fenns, and Gallots all descended from common ancestry but were separated from each other roughly 3200 years ago during the middle period of the Elven Empire. The Solots on the other hand are a new group of humans from the now dissolved Solot Empire to the east.

Solot
Speed: 6 | Size: Medium
Strength (+10) | Constitution (+10) | Agility (+10) | Dexterity (+10)
Charisma (+10) | Intelligence (+10) | Willpower (+10) | Perception (+10)
Hit Points (+10) | Close Combat (+0) | Marksmanship (+0) | Focus (+0) | Natural Armor Value (+0)
Traits: Quick Learner (Minor)

Solots are a fair haired and fair skinned people found throughout the land. Many of the kingdom’s rulers are Solots, a holdover from the times when they rebelled against the Solot Empire. They prefer to let their straight, blonde hair grow long, but they favor a clean shaven face. Their eyes are generally green or blue.

Solots do not have a fashion all their own; rather, they have adopted the fashions of the lands in which they find themselves.

Krellite
Speed: 6 | Size: Medium
Strength (+10) | Constitution (+10) | Agility (+14) | Dexterity (+12)
Charisma (+8) | Intelligence (+6) | Willpower (+8) | Perception (+10)
Hit Points (+11) | Close Combat (+0) | Marksmanship (+0) | Focus (+0) | Natural Armor Value (+0)
Traits: Born to Ride (Minor), Quick Learner (Minor)

The horselords of the western plains, Krellites are a people who are one with the land. It is said that Krellites can ride before they can walk, and there may be some truth to that statement. No other Human can compete with a Krellite in mounted combat, and they still boast of how their ancestors rode down the Elven assailants during the Fennic War. They are proud of their history and culture, but many others see them as a barbaric and backward people.

Standing slightly shorter than Solots, they have a bronzed complexion and tend toward medium to dark brown hair, which they let grow freely and rarely groom. Krellite eyes are usually brown, grey, or blue.

Krellite fashions are dictated entirely by function. They put no weight in superfluous frills or decorations which do not hold personal importance. During the hot summers they favor light cloth and leather then transition into heavier garb as the year winds to a close. They are often mocked behind their backs for their excessive use of the color brown, even in their heraldic colors.

Nord
Speed: 6 | Size: Medium
Strength (+12) | Constitution (+12) | Agility (+10) | Dexterity (+8)
Charisma (+6) | Intelligence (+8) | Willpower (+10) | Perception (+10)
Hit Points (+12) | Close Combat (+0) | Marksmanship (+0) | Focus (+0) | Natural Armor Value (+0)
Traits: Quick Learner (Minor)

The indigenous people found in the northern highlands of Signar, the Nords are a people as fierce and hardened as the land from which they hail. They are survivors first and foremost, able to endure the natural elements without flinching. Valuing their independence and holding a hearty respect for nature, the Nords are renowned woodsmen, guides, and scouts, as well as capable warriors. Physically, the Nords are of average height and sturdy, muscular build covered in a thin layer of fat for warmth. So, while their warriors are among the strongest in Signar, it is rare that one would find a Nord with chiseled musculature. Their hair is generally auburn or a bloody red, and their eyes are blue or grey. Long hair and full beards are popular. Though their head hair is generally thick, body hair is usually sparse, and it is popular in Nordic culture to shave one’s body hair entirely.

Fenn
Speed: 6 | Size: Medium
Strength (+10) | Constitution (+10) | Agility (+8) | Dexterity (+8)
Charisma (+14) | Intelligence (+10) | Willpower (+10) | Perception (+14)
Hit Points (+8) | Close Combat (+0) | Marksmanship (+0) | Focus (+0) | Natural Armor Value (+0)
Traits: Quick Learner (Minor)

Fenns were once the most populous of the Human nations, but numerous hostile takeovers and interbreeding with the Solot occupiers has taken a heavy toll on them. Found on the eastern coasts of Signar, the Fenns were the original group of Humans discovered by the Elves and the group from which the Nords, Krellites, and Gallots descended. They suffered the greatest during the Fennic War and were made an example of by the Solot Empire upon its invasion. Because of insurrection and threats of rebellion, Fennic women were often forced to breed with Solots to weaken their bloodlines, resulting in a very small number of pureblood Fenns in Signar today.

They are of average height and build and generally considered quite attractive by other Humans and less offensive by most Elves. Hair is very straight in all shades of brown, from nearly blonde to almost black. The current fashion amongst the upper class is to cut their hair short, and for males to cultivate meticulously sculpted facial hair. Their eyes run the gamut: blue, green, brown, grey, and occasionally even more exotic colors like red or purple, though these are very out of the ordinary.

Fenns prefer to dress in well tailored clothes with bold colors – typically deep hues accented with vibrant ones. Their armor is functional but adorned once again with vibrant colors.

Gallot
Speed: 6 | Size: Medium
Strength (+8) | Constitution (+12) | Agility (+12) | Dexterity (+10)
Charisma (+10) | Intelligence (+10) | Willpower (+12) | Perception (+8)
Hit Points (+10) | Close Combat (+0) | Marksmanship (+0) | Focus (+0) | Natural Armor Value (+0)
Traits: Quick Learner (Minor)

Gallots are Humans who were relocated to the southernmost regions of Signar by the Elven Empire several thousand years ago. They have since developed into a hearty and resilient people.

The tallest of the Humans, Gallots are a slender race capable of living comfortably in the constant heat of their lands. Their skin is an olive color, darkened by the sun, and their eyes rarely have much color. Hair is typically dark brown or black and kept short or shaved altogether on both men and women. Shaving parts of one’s head is also a popular practice, and it is not uncommon for individuals to have a combination of very long hair and shaved areas on their head. Men favor small, well kept goatees or mustaches.

Clothing is generally kept simple and loose with bright colors to reflect the sun. Many favor a one shouldered adornment which covers only half the chest, while others do not wear shirts at all. This was true for both genders; however, emissaries from elsewhere in Signar have expressed dissatisfaction with the custom and have urged local lords to ban the custom for women, claiming that it is unbecoming. There have been mixed reactions to these demands. Gallotian armor tends to be light and flexile, allowing flexibility and airflow at the expense of only fully protecting truly vital areas. The color white factors heavily into many of the heraldic colors of the Gallotian lords.

Names
Humans are typically given a first name at birth, and they inherit their family name. Heritage is of great concern to most Humans, so they pass their family name down through the generations. When women marry men they take on the man’s family name, as do any children she may bear him. In the case of bastard children, the child typically takes the mother’s family name.

Female Names: Agata, Brita, Cori, Dilara, Elsa, Helene, Irene, Jakina, Katja, Lucija, Martta, Ragneta, Seikka, Tarja, Vittika

Male Names: Arend, Erland, Fredrik, Gregir, Halvar, Jesper, Kamen, Linder, Markus, Niklas, Osvald, Rutger, Sven, Torsten, Ulfard, Ville

Family Names: Burstrom, Eskildsen, Gøttler, Haugm, Jokinen, Kelteel, Lehtola, Nordhus, Österhus, Rehnstrom, Sorvali, Thordendol, Ullgren

Organization
Humans are currently united under the Protectorate of Signar, a monarchal government which has existed for the 284 years since the fall of the Solot Empire. House Wulff is comprised of the descendants of Signar Wulff, the man who led the rebellion against the Solots, and it has ruled over the Protectorate since its inception. The Protectorate is broken down into 6 regions, each governed by a powerful Great House which rules with the authority of the king. The regions and their wardens are: The Midlands (House Wulff), The Íssjór (House Gunnarsson), The Fennlands (House Tolonen), The Riverlands (House Hampel), Krell (House Schwarzhande), and Gallotia (House Björler).

Settlements are ruled over by land owning nobles who generally rent their lands to peasants in return for a portion of their income.

Religion
The vast majority of Humans worship The Seven who are One, often simply referred to as The Seven, a quasi-monotheistic religion which began shortly after the defeat of the Solot Empire. Morality and servitude to the church are key tenants, as church leaders are believed to have direct contact with The Seven. Teachings tend toward a more cultured take on morality, civic duty, and modes of worship than the more pagan religions of early Human history.

According to church dogma, The Seven represent several different aspects of the single god which they worship. There are, however, disagreements about whether they are simply representative or if they are separate beings who compose a single godhead. Others, generally those who come from a pagan background, hold that they are in fact completely separate entities with their own desires and ambitions. Even more radical interpretations have arisen in the past, but these are generally seen as heretical and are squelched by the church. The church’s official position is that there are seven entities who are a single god: a position which many have trouble understanding, which has led to the confusion over the exact nature of god. The Seven are The Poet, The Maiden, The Builder, The Mother, The Warrior, The Hag, and The Other.

The Poet is portrayed as a hansom young man who is often holding a quill or lute. Worshippers pray to him for creative inspiration, good fortune, and love. The Maiden is portrayed as a simply dressed yet beautiful and happy young woman. Worshippers pray to her for beauty, happiness, and resistance to fleshly temptation. The Builder is portrayed as a strong, middle aged man, often holding tools of construction or depicted as a blacksmith. Worshippers pray to him for success in building or business endeavors, fertility, and steadfastness. The Mother is portrayed as a weathered, middle aged woman, typically dressed as a wet nurse. Worshippers pray to her for safety during childbirth, protection during travel, and the wellbeing of children. The Warrior is portrayed as an aged but powerful man dressed in a full suit of armor and wielding a sword. Worshippers pray to him for success in battle, physical endurance and might, and focus. The Hag is portrayed as an ancient and hunched woman, usually requiring a staff to hold herself upright. Worshippers pray to her for wisdom, understanding, and reassurance about the future. The Other is rarely portrayed in churches or religious paintings, but when it is, it is a cloaked figure, neither male nor female, with skeletal hands. The Other is death and is only prayed to as a last resort, either as an escape from unbearable torment in life, or as a terrible curse upon a truly loathsome enemy.

Humans

The Ascension MisterPibbles